

Since Hardened and Veteran will not let you proceed very far without stopping enemy respawns (especially with the rate being so high for this zone), you need to stop the spawns to proceed safely.

The term "defend" is a misnomer, since you're essentially tasked to either stem the tide of enemies coming in, or (somehow) get past them to the next tunnel (atop the ashened hill). You will need a couple to take down the two enemy tanks attacking your hill. Locate the bunker or the lookout point with the M-72 bazookas. If you prefer that weapon to the M-16, feel free to do a swap. Note that one of the weapon caches here has an M-14 with ACOG. Pick up a bazooka either from the side bunker or atop the hill and zap both pieces of hostile armor before moving on. The tanks are threatening only if they choose to fire on you (and not your dime a dozen, expendable allies). The tape player is between the two center lights, next to a white fuel drum. There are also four haning lights in this ammo shed. Intel 1 In the first clearing where you take down two NVA tanks, there is a back wall full of "set-dressing" artillery shells. Once you are past the collapsed M113 (tracked box-like APC), you should be in the tank zone.

Premature detonation will result in reduced casualties for the enemy, and increased opposition for you.Īpart from the scripted ambush by the Vietnamese fighter, you need not worry too much about the encroaching enemies unless they drop into the trench, or have detected and are firing on you. Get to the detonator and wait for Woods' audio signal to "blow up the motherf-ers". The fallen M113 marks the halfway point of the first set of trenches. There is no intel (yet), so stop exploring and get to your next destination. The trench will be constantly under assault by the Viet Minh, so you may want to crouch and move against the trench wall to avoid being shot. Just remember that if you need to reload, the M-60's animation takes a little while to process & complete. The M-60 you're lugging around will be handy for medium and close range fighting. Note that after the enemy bombardment ceases (or slackens), you can walk back out quickly to swap your M-16 with one that might (random) have an ACOG attachment. Follow Woods and Hudson through the trenches and stay low. You need to quickly take any weapon outside, as the explosions will be constant once it starts.
